6 Results for:

Entertainment

  • Sort by:
  • Best Selling
Results: 1 – 6 of 6
  1. 25.0 hrs • 8/9/2016 • Unabridged

    An astonishing—and astonishingly entertaining—behind-the-curtain history of Hollywood’s transformation over the past five decades as seen through the agency at the heart of it all, from the #1 bestselling coauthor of Live from New York and Those Guys Have All the Fun. In 1975, five young employees of a sclerotic William Morris agency left to start their own, strikingly innovative talent agency. In the years to come, Creative Artists Agency would vault from its origins in a tiny office on the last block of Beverly Hills to become the largest, most imperial, groundbreaking, and star-studded agency Hollywood has ever seen—a company whose tentacles now spread throughout the world of movies, music, television, technology, advertising, sports, and investment banking far more than previously imagined. Powerhouse is the fascinating, no-holds-barred saga of that hot-blooded ascent. Drawing on unprecedented and exclusive access to the men and women who built and battled CAA, as well as financial information never before made public, acclaimed author James Andrew Miller spins a tale of boundless ambition, ruthless egomania, ceaseless empire building, drugs, sex, greed, and personal betrayal. Powerhouse is also a story of prophetic brilliance, magnificent artistry, singular genius, entrepreneurial courage, strategic daring, foxhole brotherhood, and how one firm utterly transformed the entertainment business. Here are the real Star Wars—complete with a Death Star—told through the voices of those who were actually there. Packed with scores of stars from movies, television, music, and sports, as well as a tremendously compelling cast of agents, studio executives, network chiefs, league commissioners, hedge fund managers, tech CEOs, and media tycoons, Powerhouse is itself a Hollywood blockbuster of the most spectacular sort.

    Available Formats: Download, CD

    Powerhouse

    25.0 hrs • 8/9/16 • Unabridged
    Download
    Also: CD
  2. 5.7 hrs • 9/1/2015 • Unabridged

    We’ve all read about the experts: the artists, the scientists, the engineers—that special group of people known as Imagineers for the Walt Disney Company. But who are they? How did they join the team? What is it like to spend a day in their shoes? Disney legend Marty Sklar wants to give back to fans and answer these burning questions. When Marty was president of Walt Disney Imagineering, he created a list of principles and ideals for the team, aptly named Mickey’s Ten Commandments. Using this code of standards as his organizational flow, Marty provides listeners with insights and advice from himself and dozens of hands-on Imagineers from around the globe. It’s a true insider’s look like no other.

    Available Formats: Download

    One Little Spark!

    5.7 hrs • 9/1/15 • Unabridged
    Download
  3. 9.2 hrs • 6/16/2015 • Unabridged

    What happens when an entire generation commits the same crime? How Music Got Free is a riveting story of obsession, music, crime, and money, featuring visionaries and criminals, moguls and tech-savvy teenagers. It’s about the greatest pirate in history, the most powerful executive in the music business, a revolutionary invention, and an illegal website four times the size of the iTunes music store. Journalist Stephen Witt traces the secret history of digital music piracy, from the German audio engineers who invented the mp3, to a North Carolina compact-disc manufacturing plant where factory worker Dell Glover leaked nearly two thousand albums over the course of a decade, to the high-rises of midtown Manhattan where music executive Doug Morris cornered the global market on rap, and, finally, into the darkest recesses of the Internet. Through these interwoven narratives, Witt has written a thrilling book that depicts the moment in history when ordinary life became forever entwined with the world online—when, suddenly, all the music ever recorded was available for free. In the page-turning tradition of writers like Michael Lewis and Lawrence Wright, Witt’s deeply-reported first book introduces the unforgettable characters—inventors, executives, factory workers, and smugglers—who revolutionized an entire art form, and it reveals for the first time the secret underworld of media pirates that transformed our digital lives. An irresistible never-before-told story of greed, cunning, genius, and deceit, How Music Got Free isn’t just a story of the music industry—it’s a must-listen history of the Internet itself.

    Available Formats: Download

    How Music Got Free

    9.2 hrs • 6/16/15 • Unabridged
    Download
  4. 15.1 hrs • 6/17/2014 • Unabridged

    Cowboys and Indies is the definitive record-business bible, chronicling the pioneers who set the stylus on the most important labels and musical discoveries of the last century. The narrative follows all the musical trends and developments from the phonograph to the Internet age as it delves behind the big business of corporate hit machines and the diligent industry of small, curated labels. Drawing from memoirs, archives, and over one hundred exclusive interviews with legends of the record industry—including the founders and CEOs of Virgin, United Artists, Atlantic, and A&M Records—this book reveals the secrets behind the hit-making craft. Cowboys and Indies focuses on the game changers—the indie founders, talent scouts, legendary A&R men—believers who understood the music business was two distinct parts: first music, then business. An industry insider himself, Gareth Murphy culls numerous behind-the-scenes anecdotes to bring together a clear genealogical map of the record industry’s 130-year international history. Among its revelations, Cowboys and Indies highlights the remarkable similarities between the industry crash of the 1920s and ’30s and the recent CD crash. Witty and evocative, Cowboys and Indies offers a fresh panoramic view of the cycles and grooves of pop music and is sure to top the charts with music industry classics like Hitmaker and The Mansion on the Hill.

    Available Formats: CD, MP3 CD

    Cowboys and Indies

    15.1 hrs • 6/17/14 • Unabridged
    CD
    Also: MP3 CD
  5. 0 reviews 0 5 3.5 3 out of 5 stars 3.5/5
    20.6 hrs • 5/13/2014 • Unabridged

    A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about video games and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat, and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punch-line into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.

    Available Formats: Download, CD

    Console Wars

    20.6 hrs • 5/13/14 • Unabridged
    0 reviews 0 5 3.5 3 out of 5 stars 3.5/5
    Download
    Also: CD
  6. 12.9 hrs • 4/8/2014 • Unabridged

    From Ed Catmull, cofounder (with Steve Jobs and John Lasseter) of Pixar Animation Studios, comes an incisive book about creativity in business—sure to appeal to readers of Daniel Pink, Tom Peters, and Chip and Dan Heath. Creativity, Inc. is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, and the first-ever, all-access trip into the nerve center of Pixar Animation—into the meetings, postmortems, and “Braintrust” sessions where some of the most successful films in history are made. It is, at heart, a book about how to build a creative culture—but it is also, as Pixar cofounder and president Ed Catmull writes, “an expression of the ideas that I believe make the best in us possible.” For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Monsters, Inc., Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner thirty Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity; in some ways, Pixar movies are an object lesson in what creativity really is. Here, in this book, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a PhD student at the University of Utah, where many computer science pioneers got their start, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the thirteen movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: Give a good idea to a mediocre team, and they will screw it up. But give a mediocre idea to a great team, and they will either fix it or come up with something better. If you don’t strive to uncover what is unseen and understand its nature, you will be ill prepared to lead. It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. The cost of preventing errors is often far greater than the cost of fixing them. A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Do not assume that general agreement will lead to change—it takes substantial energy to move a group, even when all are on board.

    Available Formats: Download

    Creativity, Inc.

    12.9 hrs • 4/8/14 • Unabridged
    Download
Loading more titles...
See More Titles Loading More Titles ... Back To Top
Digital Audiobooks With Zero Restrictions