39 Results for:

Games

  • Sort by:
  • Best Selling
Results: 1 – 16 of 39
Page:
  1. 1
  2. 2
  3. 3
  1. 6.8 hrs • 9/20/2016 • Unabridged

    The New York Times bestselling author of Slow Getting Up chronicles his descent into the madness of early retirement and fantasy football. In Slow Getting Up—hailed by Rolling Stone as “the best football memoir of all time”—Nate Jackson told his story face down on the field. Now, in Fantasy Man, he’s flat on his back. Six years have passed since the former Denver Broncos tight end wore a helmet, and every day he drifts further from the NFL guy, the sanctioned-violence guy, the psychopath who ran head first into other psychos for money. But Nate hasn’t quite left the game. Bed-ridden by a recent surgery to remove bone fragments in his ankle, he’s trying to defend his title in one of the millions of leagues captivating America through modern fantasy football, the interactive human poker game started by rotisserie leagues, boosted by ESPN and Yahoo!, and now elevated to that rarefied world of vaguely-legal Internet gambling by FanDuel and DraftKings.com. And this time it isn’t a three-hundred-pound wall of flesh rushing to crunch his spine. It’s worse. Exploring the fantasy—and the reality—of professional football after you’ve left the field, Fantasy Man is as funny, self-deprecating, and shockingly honest as Slow Getting Up.

    Available Formats: Download, CD, MP3 CD
    Fantasy Man by Nate Jackson

    Fantasy Man

    6.8 hrs • 9/20/16 • Unabridged
    Download
    Also: CD, MP3 CD
  2. 6.1 hrs • 3/22/2016 • Unabridged

    Edward O. Thorp is the father of card counting, and in Beat the Dealer he reveals the revolutionary point system that has been successfully used by professional and amateur card players for two generations. From Las Vegas to Monte Carlo, the tables have been turned and the house no longer has the advantage at blackjack. Containing the basic rules of the game, proven winning strategies, how to overcome casino counter measures and spot cheating, Beat the Dealer is the bible for players of this game of chance. A winning strategy for the game of 21. The essentials, consolidated in simple charts, can be understood and memorized by the average player.

    Available Formats: Download

    Beat the Dealer

    6.1 hrs • 3/22/16 • Unabridged
    Download
  3. 6.4 hrs • 9/24/2015 • Unabridged

    Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks introduces you to the visionaries behind some of the most popular roguelikes of all time, and shows how their creations paved the way for the blockbuster video games of today—and beyond.

    Available Formats: Download, Digital Rental

    Dungeon Hacks

    6.4 hrs • 9/24/15 • Unabridged
    Download
    Also: Digital Rental
  4. 14.5 hrs • 9/15/2015 • Unabridged

    A remarkable life plan developed from the program four hundred thousand people have used to recover from setbacks and injuries and achieve personal growthIn 2009, game designer and author Jane McGonigal suffered a severe concussion that wouldn’t heal. Unable to think clearly, or work, or even get out of bed, she became anxious and depressed, even suicidal—a common symptom for concussion sufferers. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a game. What started as a simple motivational exercise became a set of rules she shared on her blog. These rules became a digital game, then an online portal and a major research study with the National Institutes of Health. Today more than 400,000 people have played SuperBetter to get happier and healthier.But the ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a gameful mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world situations.McGonigal explores the best ways to harness these gameful skills in the real world not only to experience “posttraumatic growth,” but also to tackle positive life goals, achieving what she calls “postecstatic growth.” To show how, she shares stories and data from players who have followed the SuperBetter rules to get stronger, happier, and braver in the face of depression, anxiety, illness, and injury, as well as to achieve major goals like losing weight, running a marathon, or finding a new job.The SuperBetter method contains seven rules for activating gameful strengths in everyday life, distilled from McGonigal’s own pioneering work and that of others. SuperBetter the book turns these rules into playful challenges anyone can undertake while reading in a series of quests that explain the science behind the benefits. Playing by the seven rules begins to yield life-changing benefits in a matter of days, and eventually they become an ingrained skill set.As inspiring as it is down to earth, grounded in rigorous research, and powered by game design, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.

    Available Formats: Download

    SuperBetter

    14.5 hrs • 9/15/15 • Unabridged
    Download
  5. 12.7 hrs • 8/21/2015 • Unabridged

    Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together they ruled big business, transformed popular culture, and provoked a national controversy. But more than anything, they lived a unique and rollicking American dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative.

    Available Formats: Download, CD

    Masters of Doom

    12.7 hrs • 8/21/15 • Unabridged
    Download
    Also: CD
  6. 4.0 hrs • 8/1/2014 • Unabridged

    Learn to play chess the fun and easy way while you learn what it takes to be successful in life. One Move at a Time reveals twenty proven ways to succeed at the game of kings—or at anything else you desire. It uses kid- and teen-friendly language to teach you fun, simple ways to memorize how the game is set up and how the pieces move; the “smart start” that gains you a quick advantage from your first few moves; seven strategies to turn beginning players into fast winners; and how to go for “the big win.” Plus, you’ll learn twenty life lessons you can take from the chessboard to make you a success at everything you do.

    Available Formats: Download, CD, MP3 CD
    One Move at a Time by Orrin C. Hudson

    One Move at a Time

    Produced by Made for Success
    4.0 hrs • 8/1/14 • Unabridged
    Download
    Also: CD, MP3 CD
  7. 8.5 hrs • 6/24/2014 • Unabridged

    Molly Bloom reveals how she built one of the most exclusive, high-stakes underground poker games in the world—an insider’s story of excess and danger, glamour, and greed. Molly Bloom formed the most elite high-stakes poker game Hollywood had ever seen—she was its mistress, its lion tamer, its agent, and its oxygen. Everyone wanted in; few were invited to the table. In the late 2000s, Molly Bloom, a twentysomething petite brunette from Loveland, Colorado, ran the highest stakes, most exclusive poker game in existence. Hundreds of millions of dollars were won and lost at her table. Molly’s game became the game for those in the know—celebrities, business moguls, and millionaires. Molly staged her games in palatial suites with beautiful views and exquisite amenities. She flew privately, dined at exquisite restaurants, hobnobbed with the heads of Hollywood studios, was courted by handsome leading men, and was privy to the world’s most delicious gossip, until it all came crashing down around her and she lost everything. Molly’s Game is a behind-the-scenes look at Molly’s game, the life she created, the life she lost, and what she learned in the process.

    Available Formats: Download, CD

    Molly’s Game

    8.5 hrs • 6/24/14 • Unabridged
    Download
    Also: CD
  8. 0 reviews 0 5 3.5 3 out of 5 stars 3.5/5
    20.6 hrs • 5/13/2014 • Unabridged

    A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about video games and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat, and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punch-line into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.

    Available Formats: Download, CD

    Console Wars

    20.6 hrs • 5/13/14 • Unabridged
    0 reviews 0 5 3.5 3 out of 5 stars 3.5/5
    Download
    Also: CD
  9. 6.4 hrs • 5/6/2014 • Unabridged

    “I have a good poker face because I am half dead inside.” So begins the hilarious and unexpectedly moving adventures of an amateur player who lucked into a seat at the biggest card game in town—the World Series of Poker. In 2011, Grantland magazine sent award-winning novelist Colson Whitehead to brave the harrowing, seven-day gauntlet of the World Series of Poker in Las Vegas. It was the assignment of a lifetime, except for one hitch—he’d never played in a casino tournament before. With just six weeks to train, our humble narrator plunged into the gritty subculture of high-stakes hold’em. There’s poker here, sure, which means joy and heartbreak, grizzled cowboys from the game’s golden age, and teenage hotshots weaned on internet gambling. Not to mention the overlooked problem of coordinating Atlantic City bus schedules with your kid’s drop-off and pick-up at school. And then there’s Vegas. In a world full of long shots and short odds, The Noble Hustle is a sure bet, a raucously funny social satire whose main target is the author himself. Whether you have been playing cards your whole life or have never picked up a hand, you’ll agree that this book contains some of the best writing about beef jerky ever put to paper.

    Available Formats: Download

    The Noble Hustle

    6.4 hrs • 5/6/14 • Unabridged
    Download
  10. 6.7 hrs • 5/6/2014 • Unabridged

    Game of Shadows meets Among the Thugs in this revelatory true-life crime thriller and exposé involving greed, corruption, an Asian crime syndicate, and the fixing of international soccer matches at the highest levels of the game, including the UEFA Champions League and the World Cup. In February 2013, the director of Europol, the European Union’s law enforcement agency, made the shocking announcement that seven hundred international soccer matches had been fixed since 2008, including World Cup qualifying and exhibition matches, with a Chinese criminal syndicate pulling the strings. For the first time, investigative journalist Brett Forrest takes us inside the underworld of one of organized crime’s most profitable businesses—a $1 trillion annual international betting market, of which soccer comprises 70 percent. Forrest uncovered a web of nefarious dealings across the world, even on US soil. As he found, no match is safe—not even the World Cup tournament—and law enforcement officials lack the resources to stop it. But one man has taken this criminal enterprise on: Chris Eaton, former head of security for FIFA. Now with the International Center for Sports Security in Qatar, this rough and tumble Australian and longtime Interpol cop has tracked down some of the biggest fixers and their financial backers and continues his mission to clean up the world’s most popular sport. Filled with headline making revelations, The Big Fix is must reading for soccer fans and true crime aficionados.

    Available Formats: Download, CD

    The Big Fix

    6.7 hrs • 5/6/14 • Unabridged
    Download
    Also: CD
  11. 13.5 hrs • 5/6/2014 • Unabridged

    The brutal siege of Orgrimmar is over. Alliance and Horde forces have stripped Garrosh Hellscream, one of the most reviled figures on Azeroth, of his title as warchief. His thirst for conquest devastated cities, nearly tore the Horde apart, and destroyed countless lives throughout the … World of Warcraft® Now, on the legendary continent of Pandaria, he will stand trial for his transgressions. Renowned leaders from across the world have gathered to witness this historic event. As the trial unfolds, agents of the bronze dragonflight present shocking visions of Garrosh’s atrocities. For many of those in attendance, these glimpses into history force them to relive painful memories and even question their own innocence or guilt. For others, the chilling details stoke the flames of their hatred. Unbeknownst to anyone, shadowy forces are at work on Azeroth, threatening not only the court’s ability to mete out justice … but also the lives of everyone at the trial.

    Available Formats: Download
    Download
  12. 8.5 hrs • 1/1/2014 • Unabridged

    Fantasy football, fantasy baseball, fantasy basketball, even fantasy sumo wrestling—the world of fantasy sports is huge and still growing. Today more than thirty-five million people in the United States and Canada spend hours upon hours each week on their fantasy sports teams. And as the senior fantasy sports analyst for ESPN, Matthew Berry is on the front lines of what has grown from a niche subculture into a national pastime. In Fantasy Life, Berry celebrates every aspect of the fantasy sports world: brilliant trash talk, unbelievable trophies, insane draft day locations, shake-your-head-in-disbelief punishments, ingenious attempts at cheating, and surprisingly uplifting stories that remind us why we play these games in the first place. Written with the same award-winning style that has made Berry one of the most popular columnists on ESPN.com, Fantasy Life is a book for both hard-core fantasy players and people who have never played before. Between tales of love and hate, birth and death, tattoos and furry animal costumes, the White House Situation Room and a 126-pound golden pelican, Matthew chronicles his journey from a fourteen-year-old fantasy player to the face of fantasy sports for the largest sports media company in the world. Fantasy will save your life. Fantasy will set you free. And fantasy life is most definitely better than real life. You’ll see.

    Available Formats: CD

    Fantasy Life

    8.5 hrs • 1/1/14 • Unabridged
    CD
  13. 14.0 hrs • 11/26/2013 • Unabridged

    The age of the dragons is over. Uncertainty plagues Azeroth’s ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he—or any of his kind—still make a difference in the world? The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu. In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for … or did they earn it with blood? Kalecgos’ discoveries will change everything he knows.

    Available Formats: Download
    Download
  14. 0 reviews 0 5 5 5 out of 5 stars 5/5
    8.3 hrs • 8/20/2013 • Unabridged

    Here, there be dragons. Ancient red dragons with 527 hit points, +44 to attack, and a 20d10 breath weapon, to be specific. In the world of fantasy role-playing, those numbers describe a winged serpent with immense strength and the ability to spit fire. There are few beasts more powerful—just like there are few games more important than Dungeons & Dragons. Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by millions of fans around the world. Now the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player. In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

    Available Formats: Download

    Of Dice and Men

    8.3 hrs • 8/20/13 • Unabridged
    0 reviews 0 5 5 5 out of 5 stars 5/5
    Download
  15. 0 reviews 0 5 4 4 out of 5 stars 4/5
    11.7 hrs • 7/30/2013 • Unabridged

    Vol’jin, courageous leader of the Darkspear tribe. His strength and cunning are unmatched even among the Horde’s most exalted champions. Now, on the legendary continent of Pandaria, the troll chieftain faces his greatest trial yet, one that may redefine his purpose in the World of Warcraft. Warchief Garrosh’s assassins strike at Vol’jin, leaving him at death’s door. But fate smiles on the wounded Darkspear leader when renowned brewmaster Chen Stormstout transports him to the safety of an isolated mountain monastery. There, Vol’jin wrestles with old hatreds smoldering between the Alliance and the Horde as he struggles to recover alongside a mysterious human soldier. Yet this is only the beginning of Vol’jin’s worries. Soon, he becomes embroiled in an invasion of Pandaria launched by the Zandalari, revered trolls driven by dreams of conquest and power. This ancient tribe offers Vol’jin a chance to seize the glory that is the birthright of all trolls, an offer made even more tempting after Garrosh’s brazen treachery. Amid these troubling events, Vol’jin is rocked by intense visions depicting his race’s grand history. As he questions where his loyalties lie, he knows he must make a choice about his own destiny that could save his people or damn them to languish under Garrosh’s heel.

    Available Formats: Download

    Vol’jin: Shadows of the Horde

    11.7 hrs • 7/30/13 • Unabridged
    0 reviews 0 5 4 4 out of 5 stars 4/5
    Download
  16. 0 reviews 0 5 5 5 out of 5 stars 5/5
    7.2 hrs • 5/28/2013 • Unabridged

    From the New York Times bestselling author of The Accidental Billionaires and Bringing Down the House—the sources for the films The Social Network and 21— comes the larger-than-life true tale of a group of American college buddies who brilliantly built a billion-dollar online poker colossus based out of the hedonistic paradise of Costa Rica. One problem: the US Department of Justice was gunning for them . . .  Based on extensive insider interviews and participation, acclaimed author Ben Mezrich’s Straight Flush tells the captivating rags-to-riches tale of a group of University of Montana frat brothers who turned a weekly poker game in the basement of a local dive bar into AbsolutePoker.com, one of the largest online companies in the world, on par with some of the behemoths of the Internet. At its height, Absolute Poker was an online empire earning more than a million dollars a day, following savvy business strategy and even better luck. Its founders set up their operations in the exotic jungle paradise of Costa Rica, embracing an outrageous lifestyle of girls, parties, and money. Meanwhile, the gray area of US and international law in which the company operated was becoming a lot more risky, and soon the US Department of Justice had placed a bull’s-eye on Absolute Poker. Should they fold—or double down and ride their hot hand? Impossible to put down, Straight Flush is an exclusive, never-before-seen look behind the headlines of one of the wildest business stories of the past decade.

    Available Formats: Download

    Straight Flush

    7.2 hrs • 5/28/13 • Unabridged
    0 reviews 0 5 5 5 out of 5 stars 5/5
    Download
Loading more titles...
See More Titles Loading More Titles ... Back To Top
Digital Audiobooks With Zero Restrictions