9 Results for:

Video & Electronic

  • Sort by:
  • Best Selling
Results: 1 – 9 of 9
  1. 6.4 hrs • 9/24/2015 • Unabridged

    Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks introduces you to the visionaries behind some of the most popular roguelikes of all time, and shows how their creations paved the way for the blockbuster video games of today—and beyond.

    Available Formats: Download, Digital Rental

    Dungeon Hacks

    6.4 hrs • 9/24/15 • Unabridged
    Download
    Also: Digital Rental
  2. 14.5 hrs • 9/15/2015 • Unabridged

    A remarkable life plan developed from the program four hundred thousand people have used to recover from setbacks and injuries and achieve personal growthIn 2009, game designer and author Jane McGonigal suffered a severe concussion that wouldn’t heal. Unable to think clearly, or work, or even get out of bed, she became anxious and depressed, even suicidal—a common symptom for concussion sufferers. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a game. What started as a simple motivational exercise became a set of rules she shared on her blog. These rules became a digital game, then an online portal and a major research study with the National Institutes of Health. Today more than 400,000 people have played SuperBetter to get happier and healthier.But the ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a gameful mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world situations.McGonigal explores the best ways to harness these gameful skills in the real world not only to experience “posttraumatic growth,” but also to tackle positive life goals, achieving what she calls “postecstatic growth.” To show how, she shares stories and data from players who have followed the SuperBetter rules to get stronger, happier, and braver in the face of depression, anxiety, illness, and injury, as well as to achieve major goals like losing weight, running a marathon, or finding a new job.The SuperBetter method contains seven rules for activating gameful strengths in everyday life, distilled from McGonigal’s own pioneering work and that of others. SuperBetter the book turns these rules into playful challenges anyone can undertake while reading in a series of quests that explain the science behind the benefits. Playing by the seven rules begins to yield life-changing benefits in a matter of days, and eventually they become an ingrained skill set.As inspiring as it is down to earth, grounded in rigorous research, and powered by game design, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.

    Available Formats: Download

    SuperBetter

    14.5 hrs • 9/15/15 • Unabridged
    Download
  3. 12.7 hrs • 8/21/2015 • Unabridged

    Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together they ruled big business, transformed popular culture, and provoked a national controversy. But more than anything, they lived a unique and rollicking American dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative.

    Available Formats: Download, CD

    Masters of Doom

    12.7 hrs • 8/21/15 • Unabridged
    Download
    Also: CD
  4. 0 reviews 0 5 3.5 3 out of 5 stars 3.5/5
    20.6 hrs • 5/13/2014 • Unabridged

    A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about video games and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat, and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punch-line into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.

    Available Formats: Download, CD

    Console Wars

    20.6 hrs • 5/13/14 • Unabridged
    0 reviews 0 5 3.5 3 out of 5 stars 3.5/5
    Download
    Also: CD
  5. 0 reviews 0 5 4 4 out of 5 stars 4/5
    11.7 hrs • 7/30/2013 • Unabridged

    Vol’jin, courageous leader of the Darkspear tribe. His strength and cunning are unmatched even among the Horde’s most exalted champions. Now, on the legendary continent of Pandaria, the troll chieftain faces his greatest trial yet, one that may redefine his purpose in the World of Warcraft. Warchief Garrosh’s assassins strike at Vol’jin, leaving him at death’s door. But fate smiles on the wounded Darkspear leader when renowned brewmaster Chen Stormstout transports him to the safety of an isolated mountain monastery. There, Vol’jin wrestles with old hatreds smoldering between the Alliance and the Horde as he struggles to recover alongside a mysterious human soldier. Yet this is only the beginning of Vol’jin’s worries. Soon, he becomes embroiled in an invasion of Pandaria launched by the Zandalari, revered trolls driven by dreams of conquest and power. This ancient tribe offers Vol’jin a chance to seize the glory that is the birthright of all trolls, an offer made even more tempting after Garrosh’s brazen treachery. Amid these troubling events, Vol’jin is rocked by intense visions depicting his race’s grand history. As he questions where his loyalties lie, he knows he must make a choice about his own destiny that could save his people or damn them to languish under Garrosh’s heel.

    Available Formats: Download

    Vol’jin: Shadows of the Horde

    11.7 hrs • 7/30/13 • Unabridged
    0 reviews 0 5 4 4 out of 5 stars 4/5
    Download
  6. 12.5 hrs • 8/28/2012 • Unabridged

    What does it take to turn the peacekeeper into a warmonger? Jaina Proudmoore: Tides of War gives World of Warcraft fans the opportunity to see what happens when a beloved peacekeeper is pressed to the limit by an inconceivable horror. Will it change her forever? Break her? Or redefine her role on Azeroth? Do different times call for different ethical standards?

    Available Formats: Download
    Download
  7. 1 reviews 0 5 5 5 out of 5 stars 5/5 (1)
    9.5 hrs • 4/3/2012 • Unabridged

    Inside the making of the multibillion-dollar Grand Theft Auto video game empire Grand Theft Auto is one of the biggest and most controversial video game franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes. Jacked tells the turbulent and mostly unknown story of GTA’s wildly ambitious creators, Rockstar Games, the invention and evolution of the franchise, and the cultural and political backlash it has provoked. –Explains how British prep school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide video game blockbuster –Written by David Kushner, author of Masters of Doom and a top journalist on gaming, and drawn from over ten years of interviews and research, including firsthand knowledge of Grand Theft Auto’s creators and detractors –Offers inside details on key episodes in the development of the series, including the financial turmoil of Rockstar games, the infamous “Hot Coffee” sex minigame incident, and more Whether you love Grand Theft Auto or hate it—or just want to understand the defining entertainment product of a generation—you’ll want to read Jacked and get the real story behind this boundary-pushing game.

    Available Formats: Download, CD, MP3 CD, Digital Rental
    Jacked by David Kushner

    Jacked

    9.5 hrs • 4/3/12 • Unabridged
    1 reviews 0 5 5 5 out of 5 stars 5/5 (1)
    Download
    Also: CD, MP3 CD, Digital Rental
  8. 2 reviews 0 5 4.5 4 out of 5 stars 4.5/5 (2)
    8.3 hrs • 8/4/2011 • Unabridged

    The story of Nintendo’s rise and the beloved icon who made it possible Nintendo has continually set the standard for video game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die-hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about –Mario’s eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because he was considered expendable; –Minoru Arakawa, the son-in-law of Nintendo’s imperious president, who bumbled his way to success; and –The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the nongamer, especially now with the Wii. Even those who can’t tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.

    Available Formats: Download, CD, MP3 CD, Digital Rental
    Super Mario by Jeff Ryan

    Super Mario

    Read by Ray Porter
    8.3 hrs • 8/4/11 • Unabridged
    2 reviews 0 5 4.5 4 out of 5 stars 4.5/5 (2)
    Download
    Also: CD, MP3 CD, Digital Rental
  9. 13.4 hrs • 1/20/2011 • Unabridged

    More than 174 million Americans are gamers, and the average young person in the U.S. will spend 10,000 hours gaming by the age of 21. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world. Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveries to astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem-solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn game-play to socially positive ends. In Reality Is Broken, she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital 21st-century challenges — and she forecasts the thrilling possibilities that lie ahead. "As addictive as Tetris, McGonigal's penetrating, entertaining look into gaming culture is a vibrant mix of technology, psychology, and sociology, told with the vision of a futurist and the deft touch of a storyteller.--Publishers Weekly (starred review)

    Available Formats: Download

    Reality Is Broken

    13.4 hrs • 1/20/11 • Unabridged
    Download
Loading more titles...
See More Titles Loading More Titles ... Back To Top
Digital Audiobooks With Zero Restrictions