The Glass Town Game by Catherynne M. Valente audiobook

The Glass Town Game

By Catherynne M. Valente
Read by Kate Reading

Simon & Schuster Audio
13.55 Hours 1
Format : Digital Download (In Stock)
  • $23.99
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    ISBN: 9781508241706

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Charlotte and Emily must enter a fantasy world that they invented in order to rescue their siblings in this adventurous and fiercely intelligent novel from the New York Times bestselling author of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making. Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school, a school they might not return from. But on this Beastliest Day, the day Anne and Branwell walk their sisters to the train station, something incredible happens: the train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own. This is their Glass Town, exactly like they envisioned it…almost. They certainly never gave Napoleon a fire-breathing porcelain rooster instead of a horse. And their soldiers can die; wars are fought over the potion that raises the dead, a potion Anne would very much like to bring back to England. But when Anne and Branwell are kidnapped, Charlotte and Emily must find a way to save their siblings. Can two English girls stand against Napoleon’s armies, especially now that he has a new weapon from the real world? And if he escapes Glass Town, will England ever be safe again? Together the Brontë siblings must battle with a world of their own creation if they are to make it back to England alive in this magical celebration of authorship, creativity, and classic literature from award-winning author Catherynne M. Valente.

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Summary

Summary

Winner of an AudioFile Earphones Award

Winner of a Parents' Choice Gold Award

Charlotte and Emily must enter a fantasy world that they invented in order to rescue their siblings in this adventurous and fiercely intelligent novel from the New York Times bestselling author of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making.

Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school, a school they might not return from. But on this Beastliest Day, the day Anne and Branwell walk their sisters to the train station, something incredible happens: the train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own.

This is their Glass Town, exactly like they envisioned it…almost. They certainly never gave Napoleon a fire-breathing porcelain rooster instead of a horse. And their soldiers can die; wars are fought over the potion that raises the dead, a potion Anne would very much like to bring back to England. But when Anne and Branwell are kidnapped, Charlotte and Emily must find a way to save their siblings. Can two English girls stand against Napoleon’s armies, especially now that he has a new weapon from the real world? And if he escapes Glass Town, will England ever be safe again?

Together the Brontë siblings must battle with a world of their own creation if they are to make it back to England alive in this magical celebration of authorship, creativity, and classic literature from award-winning author Catherynne M. Valente.

Editorial Reviews

Editorial Reviews

“The rich tones of narrator Kate Reading’s voice are a perfect fit for this poetic tale of the Brontë children’s adventures in the imaginary wonderland of their own making. The story is filled with dazzling imagery and glorious wordplay, which Reading masterfully performs with a lilting style that highlights the beautiful alliteration and musical assonance of Valente’s work. The voices selected to characterize each of the Brontë siblings and the fantastical figures of Glass Town splendidly highlight small aspects of the characters, major and minor. Reading sensitively performs the range of delicate emotions—grief, wonder, betrayal, delight—that will make this story an enduring favorite fans will want to revisit many times. Winner of the AudioFile Earphones Award.” AudioFile
“The imaginary realms of the Brontë juvenilia come to wondrous life…An absolute must for fans.” Kirkus Reviews (starred review)
“A throwback to classic children’s literature: it has the cleverness of The Phantom Tollbooth, the imagination of Alice in Wonderland, the whimsy of Edward Eager…A lovely, fanciful piece of middle-grade fiction about the worlds we make and the lives they can take on.” Booklist (starred review)
“The story’s real delights come from the wit and cleverness woven into every description and conversation, as well as the sharp insights Valente brings to the children’s insecurities, longings, and hidden desires, which burst to the surface in this magical and perilous world.” Publishers Weekly (starred review)

Reviews

Reviews

Author

Author Bio: Catherynne M. Valente

Author Bio: Catherynne M. Valente

Catherynne M. Valente is an acclaimed author of fantasy and science fiction novels, short stories, and poetry. She has been nominated for the Hugo Award, Nebula Award, Locus Award, World Fantasy Award, and the James Tiptree Jr. Award. She made her children’s book debut with The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making.

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Details

Details

Available Formats : Digital Download
Category: Fiction/Action & Adventure
Runtime: 13.55
Audience: Children (8–12)
Language: English