The Good War by Todd Strasser audiobook

The Good War

By Todd Strasser
Read by Robbie Daymond

Listening Library
4.93 Hours 1
Format : Digital Download (In Stock)
  • Regular Price: $15.00

    Special Price $10.50

    or 1 Credit

    ISBN: 9780593345702

From the author of The Wave comes a poignant and timely novel about a group of seventh graders who are brought together—and then torn apart—by an afterschool club that plays a video game based on WW2. There's a new afterschool club at Ironville Middle School. Ms. Peterson is starting a video game club where the students will playing The Good War, a new game based on World War II. They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when an one player takes the game too far. Can an afterschool club change the way the students see eachother...and how they see the world? "By using a gaming lens to explore the students’ entrée to prejudice and radicalization, he succeeds in lending immediacy and accessibility to his cautionary tale."—Kirkus Reviews 

Learn More
Membership Details
  • Only $12.99/month gets you 1 Credit/month
  • Cancel anytime
  • Hate a book? Then we do too, and we'll exchange it.
See how it works in 15 seconds

Summary

Summary

Winner of an AudioFile Earphones Award

From the author of The Wave comes a poignant and timely novel about a group of seventh graders who are brought together—and then torn apart—by an afterschool club that plays a video game based on WW2. There's a new afterschool club at Ironville Middle School. Ms. Peterson is starting a video game club where the students will playing The Good War, a new game based on World War II. They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when an one player takes the game too far. Can an afterschool club change the way the students see eachother...and how they see the world? "By using a gaming lens to explore the students’ entrée to prejudice and radicalization, he succeeds in lending immediacy and accessibility to his cautionary tale."—Kirkus Reviews 

Editorial Reviews

Editorial Reviews

“Robbie Daymond deftly narrates the authentic-sounding middle-school dialogue…Daymond is particularly chilling as Caleb’s father explains Nazism to him…Timely and urgent. Winner of the AudioFile Earphones Award.” AudioFile
“By using a gaming lens to explore the students’ entrée to prejudice and radicalization, he succeeds in lending immediacy and accessibility to his cautionary tale.” Kirkus Reviews
“Reminiscent of the characters in The Breakfast Club, the esports members evolve over the course of the novel, changing the way they see themselves-and their peers…A timely message, engagingly told. Purchase for middle grade collections.” School Library Journal

Reviews

Reviews

Author

Author Bio: Todd Strasser

Author Bio: Todd Strasser

Todd Strasser is the internationally bestselling author of numerous books for children and teens, most notably The Wave and Give a Boy a Gun, which are taught in classrooms around the world. His popular and diverse YA and middle-grade books include the cyber thrillogy, which began with Wish You Were Dead, and the Help, I’m Trapped…series.

Titles by Author

See All

Details

Details

Available Formats : Digital Download
Category: Fiction/Historical
Runtime: 4.93
Audience: Children (8–12)
Language: English